Post by Benjiro on Jun 16, 2013 19:10:49 GMT -5
23 AP points.
The Sand Bender
Tier 1 - Sand: While fundamentally the same as Earth Bending, Sand bending tends to take on a more fluid motion with techniques based on both air and water bender movements that end in the straight forward strikes of the earth bender. Able to lift and shift small amounts of available sand for distraction and simple strikes.
Tier 2- Sandy: More training allows for more variation with sand bending strikes. Be it concise strikes with a small concentration of sand, or wide waves of blinding sand, the skills of the bender have increased. The user is now skilled enough to use sand bending in combat to an effective use.
Tier 3- Sandier: Now the user can effectively whip up small twisters of sand and move it around with ease. The smooth and simple movements of the bender can now move around larger amounts of sand then before, making the strikes even more dangerous. With enough concentration, the bender can even turn bits of rock into sand if need be.
Tier 4- Sandman: As long as there is rock, there is sand. The user can create large amounts of sand from rock and bend the sand to an extreme, and even the slightest movement can bend their element with little issue. One should expect to have sand everywhere after encountering the user in combat.
Jennamite Man
Tier 1- Grow: When a bit of jennamite is on the user's body, they can control the growth of the crystal, causing the gem to grow a little slower or a little faster. The shards of jennamite created are never more then an inch in length though, and the slowing of the growth is only by a third of an inch.
Tier 2- Growing: The user, when jennamite is on their body, can now produce a larger amount each growth or reduce the amount grown. Each time the crystal grows, the user can create a 6 inch section of the gem, or reduce the amount of growth by half an inch.
Earth Bender
Tier 1- Pebble: The user can control and launch weak attacks of earth, no bigger then their fist. They can also harden a soft or wet surface of rock, but only the area of their hand or foot, no larger. Great for distractions or misdirection, but not too good for battles.
The Sand Bender
Tier 1 - Sand: While fundamentally the same as Earth Bending, Sand bending tends to take on a more fluid motion with techniques based on both air and water bender movements that end in the straight forward strikes of the earth bender. Able to lift and shift small amounts of available sand for distraction and simple strikes.
Tier 2- Sandy: More training allows for more variation with sand bending strikes. Be it concise strikes with a small concentration of sand, or wide waves of blinding sand, the skills of the bender have increased. The user is now skilled enough to use sand bending in combat to an effective use.
Tier 3- Sandier: Now the user can effectively whip up small twisters of sand and move it around with ease. The smooth and simple movements of the bender can now move around larger amounts of sand then before, making the strikes even more dangerous. With enough concentration, the bender can even turn bits of rock into sand if need be.
Tier 4- Sandman: As long as there is rock, there is sand. The user can create large amounts of sand from rock and bend the sand to an extreme, and even the slightest movement can bend their element with little issue. One should expect to have sand everywhere after encountering the user in combat.
Jennamite Man
Tier 1- Grow: When a bit of jennamite is on the user's body, they can control the growth of the crystal, causing the gem to grow a little slower or a little faster. The shards of jennamite created are never more then an inch in length though, and the slowing of the growth is only by a third of an inch.
Tier 2- Growing: The user, when jennamite is on their body, can now produce a larger amount each growth or reduce the amount grown. Each time the crystal grows, the user can create a 6 inch section of the gem, or reduce the amount of growth by half an inch.
Earth Bender
Tier 1- Pebble: The user can control and launch weak attacks of earth, no bigger then their fist. They can also harden a soft or wet surface of rock, but only the area of their hand or foot, no larger. Great for distractions or misdirection, but not too good for battles.