Post by Zu Lee on Jun 15, 2013 0:26:51 GMT -5
Beginning with 24 AP from bio
Tier 1- Puppetry Introduction: Any Earthbender could move a rock around. But it takes a certain state of mind to make it dance.~ This requires full concentration, needing full bending motion to move certain parts. Zu's puppet gets it own stats, having one point in both Physical Ability and Speed.
Tier 2- Puppetry Basics: Getting a little better, the puppet becomes more graceful and gains a bit more physical prowess, courtesy of the bender's own dexterity. This requires slightly less effort, still needing concentration but the motions allow for decent dodging ability. The puppet now has two points in Physical Ability and Speed.
Tier 3- Puppetry Advanced: With continued practice, the puppet can now withstand a decent amount of stress without cracking or having joints come loose. The bender in control can effectively dodge while requiring less intense focus on the puppet. Another point added to Physical Ability and Speed
Tier 4- Puppetry Expertise: After long and meaningful practice, the puppet at disposal is now at peak "human" condition, being able to match the average Joe and a little bit more with little effort from the bender. Only anfew arm, hand and finger gestures are needed for full control, allowing the bender to use other earthbending tactics. This adds a fourth point to Physical Ability and Speed.
~
Tier 1- Earthbending Introduction: Every Earthbender should be able to bend earth. It's the natural order! Benders can lift small stones and move them around with relative ease.
Tier 2- Earthbending Basics: This level allows to the creation of temporary walls and barriers that reach to six feet in height and width, but only six inches in depth, and the ability to fire moderately sized stones with decent force and accuracy.
~
Tier 1- Surface Shift: The bare surface of the ground is fair game for many earthbenders, allowing for a sneaky and unexpected movement on the ground in a single location. Effective in tripping targets and forcing them to lose balance for a few seconds.
2 AP left over.
Tier 1- Puppetry Introduction: Any Earthbender could move a rock around. But it takes a certain state of mind to make it dance.~ This requires full concentration, needing full bending motion to move certain parts. Zu's puppet gets it own stats, having one point in both Physical Ability and Speed.
Tier 2- Puppetry Basics: Getting a little better, the puppet becomes more graceful and gains a bit more physical prowess, courtesy of the bender's own dexterity. This requires slightly less effort, still needing concentration but the motions allow for decent dodging ability. The puppet now has two points in Physical Ability and Speed.
Tier 3- Puppetry Advanced: With continued practice, the puppet can now withstand a decent amount of stress without cracking or having joints come loose. The bender in control can effectively dodge while requiring less intense focus on the puppet. Another point added to Physical Ability and Speed
Tier 4- Puppetry Expertise: After long and meaningful practice, the puppet at disposal is now at peak "human" condition, being able to match the average Joe and a little bit more with little effort from the bender. Only anfew arm, hand and finger gestures are needed for full control, allowing the bender to use other earthbending tactics. This adds a fourth point to Physical Ability and Speed.
~
Tier 1- Earthbending Introduction: Every Earthbender should be able to bend earth. It's the natural order! Benders can lift small stones and move them around with relative ease.
Tier 2- Earthbending Basics: This level allows to the creation of temporary walls and barriers that reach to six feet in height and width, but only six inches in depth, and the ability to fire moderately sized stones with decent force and accuracy.
~
Tier 1- Surface Shift: The bare surface of the ground is fair game for many earthbenders, allowing for a sneaky and unexpected movement on the ground in a single location. Effective in tripping targets and forcing them to lose balance for a few seconds.
2 AP left over.